Double Campaign
Players can choose to pledge allegiance to Taiwan, Hong Kong, Mongolia, Tibet, Kazakhs, Uyghur, Manchuria or the Rebel Alliance of Cathaysian and Southeast Asia to overthrow the Communist regime! Or you can choose to lead the Communists to defeat all enemies, and resume the century-long march of the Communist revolution to the other side of the land and sea!
The World
400 years ago, dispensing fealties and brute force, House of Aisin Giro conquered the four realms of the Cathayan Continent within a century. Under Aisin Giro's divide and conquer, the fates of the four realms - Tartaria, Turkestan, Tibet, and China - were entwined together in the form of United Empires... Read more
Election
A faction consists of three descending levels: command center, union and organization. The player will play an organization, which in multiplicity can form a union, whereas a strong union will be able to control a command center through elections... Read more
Cadres
he cadres in the game are divided into 4 occupations: propagandist, patron, spy and guerilla. During battles, a team can appoint at most 5 cadres, creating their unique tactics through different placement and combinations... Read more
Base Battle
Each town is under the sovereignty of a certain "power" which will remain definite. The factions fight not about their sovereignty over towns, but about their "influence" thereon, so they become the rulers of underground orders... Read more
Sovereignty
Countries over the world have formed flexible regional unions with varying levels of internal cooperation. Some regional unions even have rivaling members. They may either watch in silence the turmoils of the Cathayan Continent, or lend a helping hand in secrecy... Read more
World and Order
Communists
Taiwan
Hong Kong
Mongolia
Tibet
Kazakhstan
Uighur
Manchuria
Rebel Alliance
Unaligned
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